


Hyperdimension Neptunia becomes a game in itself to try figure out exactly what the developers are referencing to with a lot of their designs and names, and I’m sure even the most hardcore of players will miss some. It doesn’t stop at physical items, as hints to developers, such as the creator of Mario, Shigeru Miyamoto, are sneakily referenced through the game’s NPC characters. The game even goes as far as to having the main antagonist named after the R4 Nintendo DS cart that allowed people to play copied games on their handheld system. There are nods to all corners of video games, with jokes, acknowledgements or even enemy designs from games like Super Mario Bros., Tetris, Space Invaders, Final Fantasy, and The Legend of Zelda thrown in. It’s a forgettable plot, but when it’s on fire it can be funny, and overall, is certainly entertaining when the long, drawn-out dialogue scenes have a light-hearted focus behind them.
#Space squeed megadimension series#
The first game’s story was forgettable, but from its initial release, the series has always employed a heavy focus on various references and jokes, which begin with this release. Using the tried and tested plot formula of the genre, Neptune has amnesia, but at least the game loves to take the mickey out of the plot for it. Neptune, the goddess of Planeptune, is struggling in the fight after getting teamed up on, and is defeated and thrown off the floating island until she crash lands outside Compa’s house without any information about what just happened. The war has been going on for so long that their jobs as guardians of their respective countries – Planeptune (Sega’s cancelled Neptune device), Lastation (PlayStation 3), Lowee (Wii) and Leanbox (Xbox 360) – has been forgotten, and now the lands are flooded with evil monsters lead by an unknown assailant. The setup for the first game is that in the world of Gamindustri, four goddesses, known as Console Patron Units (CPU), have been struggling in battle for supremacy of the world in a fight known as the Console Wars. The game is a Japanese RPG that features plenty of still screens and text for its story, which, to be honest, wouldn’t feel out of place in something like a visual novel. First up is Hyperdimension Neptunia, which released in Europe back in March of 2011. It’s best to start covering each game from release order. Because of this, the collection of Hyperdimension Neptunia, Hyperdimension Neptunia MK2 and Hyperdimension Neptunia Victory as a bundle seems weird – I’m not sure exactly who the target for this collection is, and you will see why I think that over the course of this Hypercollection review. These remakes, dubbed Re Birth, are also coming to the PC, with the first one already available to purchase on Steam, the second one coming out at the end of May and the third one to follow at the end of the year. This is where things become very interesting, because the publisher/developer began to remake the three games and release them on Vita, rather than PS3. A lot has changed since the release of the original trilogy – NIS America were initially in charge of the series, but later down the line Idea Factory branched into an international company with the rights to publish its games across the world. The release of Hyperdimension Neptunia Hypercollection is a bit of a strange one to process.
